Development of ‘Digital Kultur Application’ toward innovative and interactive education in cultural identity strengthening through socio-technology approach
1 Humanity Research Group, The Bandung Institute of Technology, West Java, Indonesia.
2 Global Health/Health Leadership and Management, University of New South Wales, Sydney, Australia.
3 Socio-technology at the Humanity Research Group, The Bandung Institute of Technology, West Java, Indonesia.
Research Article
International Journal of Scholarly Research in Engineering and Technology, 2023, 02(01), 041–050.
Article DOI: 10.56781/ijsret.2023.2.1.0017
Publication history:
Received on 24 January 2023; revised on 15 March 2023; accepted on 18 March 2023
Abstract:
This research employing qualitative method and data collection techniques of observation, in-depth interview, and literature study, selected five Gen-Z informants with purposive sample criteria to meet research objectives. Moreover, the interview results are linked to socio-technology and multimedia learning literature. The result of this research showed that Digital Kultur app still needs to be improved in terms of visuals, features, and usage, and the learning elements to be an innovative and interactive educational application. This can be done by adding a feature that recognizes sounds, tone patterns, and motions to be interpreted as certain cultural products that subsequently will be connected directly to certain information. In addition, to making it more interactive, the various sounds, tone patterns, and motions can be matched with favorite figures of each Gen-Z, such as animation characters or "K-Pop idols" thus becoming certain elaborate tone patterns and traditional motions, but with the sounds and visuals of their favorite figures. This offers innovation in more interactive multimedia learning for cultural education.
Keywords:
Cultural education; Digital kultur; Multimedia learning; Socio-technology; Student
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Copyright information:
Copyright © 2023 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution Liscense 4.0